Pokeball: Catching a Pokemon
This animation used rigid bodies and physics for its animation. The ground was used as a passive rigid body and the Pokeball as an active rigid body. An extra gravity field was added to create the 3 motions made before the pokeball came to a stop.  The main gravity field was dramatically reduced to show the movements in slow motion in the 2nd display.


MIC-STAR: AN ANIMATED SHORT FILM
Produced in Maya, this is my very first 3D animated short film. I set a goal the Summer of 2018 to learn as much as I can about Maya (starting with no experience) and have a short film created before the end of the year. This is my creation! (Started learning Maya July 2018. Finished Short Film October 2018)
 I modeled all the objects and scenery, animated everything, designed the Mic-Star logo texture, rendered the scenes, digitally produced the music, and completed all video editing. 
I did not create the character Ray, courtesy of CGTarian Online! School
1st Half (0:00-1:45): short film
2nd Half (1:45-3:42): environment

Rocket Ship
I created this scene below with the guidance of a series on Pluralsight.com. The series taught me the fundamentals of 3D modeling, rigging, animation, lighting, dynamics, textures and shading, and rendering. 
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